In between missions - er, cases - the player is treated to flashbacks of Cole's military training and his experiences leading up to and during the Battle of Okinawa. Noire, the player takes the role of Cole Phelps, a World War II vet who quickly rises through the ranks of the 1947 Los Angeles Police Department. Noire is not the only example of this kind of thing, but it's the one in which I first really noticed the problem, and so it earns the focus for this article. It's time that video game players stopped giving game makers a pass for playing tricks on them that they'd never put up with if the graphics weren't so cool, or if they were watching a movie of the game's story. Warning: This article contains spoilers for the video games L.A.
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